TOKEN FORGE · PHASE 005.1

Turn character art into a standardized Dimnexus token.

Upload artwork, frame it inside the Dimnexus vertical oval, and generate a consistent portrait texture for the shared in-game token mesh. Character-outline cutouts can return later as an experimental style.

PNG / JPG / WebPStandard 2:3 ovalAdjustable crop.dimtoken package
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PRIVATE ALPHA

The Forge is online, but creator access is still closed.

The processing pipeline is live. During development, only approved creators can generate and publish tokens.

LIVE PREVIEW

Oval portrait token

Preview only
Token preview
DIMNEXUS SHARED BASE
What gets saved?A standardized transparent 1024 × 1536 oval portrait, portrait derivative, thumbnail, and metadata. Unity can place every generated portrait on the same shared mesh.
1
ArtworkChoose the character image you want framed inside the oval.
2
Frame portraitMake the live oval look exactly how you want the in-game token to look.

The image fills the oval using a cover crop. Everything outside the oval becomes transparent. No AI segmentation or background removal runs.

3
IdentityThese values become token-library metadata.
4
VisibilityNothing becomes public automatically.
01UploadChoose character artwork.
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02FrameZoom and position inside the oval.
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03Package1024×1536 token + derivatives + JSON.
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04VTTOne shared oval mesh for every portrait.